Version 1.1 2019-06-03 |
Fixes the standing-still-while-dashing bug that pops up in Master ZED's FF3dash B & C patches. Also makes walking animations a bit more natural-looking in general, which may be noticeable for some of the slower NPCs. This hack avoids the half-baked solution that FFAnthology implemented, which itself had the side effect of sticking stationary characters in the walking pose after dashing. |
Version 2.1 2023-11-01 |
Updates Angelo's "Restored Ability Names" patch with the following features:
Hopefully this will make it much simpler for people who wish to integrate Angelo's patch into their personal projects. |
Version 2.9 2021-04-26 |
From Novalia Spirit's 100+ Bugs thread: |
Version 1.2 2021-03-01 |
Fixes a minor text display bug in the field menu. From the item screen, if the player enters an item's details screen before the item's description text has finished filling the upper panel, the text will normally halt and stay incomplete. This patch ensures that an item's description continues to fill the upper panel uninterrupted, even after entering the item details screen. |
Version 1.0 2020-04-18 |
A quality of life mod that makes wandering NPCs more readily yield ground to the player character. In the original game, wandering NPCs have a tendency to be ever so slightly a pain in the neck to get around. Most noticeably, if the player tries to move into a tile that an NPC is exiting, the player may be out of luck if the NPC decides to move back into the same spot. Now, whenever the player character and an NPC are simultaneously attempting to move into the same empty field map tile, the player character is given priority, and the NPC's move is canceled. This should make navigating though crowded spaces a bit less of a struggle. |
Decoupled Color-Coded MP Digits Version 1.3 2021-04-19 |
This is a reworking of Imzogelmo's "Color-Coded MP Digits" patch, which recolors the MP damage and healing numerals displayed during battle. Pink is used for MP damage, and blue is used for MP healing. Imzogelmo's original patch has the unfortunate side effect of changing the palette used by the reflected spells animation; this new implementation keeps the reflected spells animation intact. NOTE: The patch also fixes the "Crusader redecorates Reflect barriers" / "Red Reflect" bug. The patch is incompatible with Lenophis' "Bad Decoration" patch which fixes the same bug. Since the new colors are no longer coupled to the reflected spells graphic, a different blue color is used for the MP healing numerals. This patch uses Imzogelmo's original implementation as a base. Some of Imgozelmo's code has been moved in order to make the new patch compatible with C. V. Reynolds' Bug-Fix Compilation (version 1.16). Two methods are available for applying the mod:
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Version 1.1 2021-10-24 |
Implements the familiar soft reset feature found in other FF releases. The player may command a soft reset by pressing Start+Select+L+R from the field and during battle. |
Version 1.1 2021-10-24 |
A quality-of-life mod which allows the player to quit the game after the party is defeated. The player is given a "Continue? Yes/No" prompt following the "defeated" animation. Selecting "No" triggers a return to the title sequence. Three different patch variants / application methods are provided to help minimize conflicts with other hacks. A variant compatible with C.V. Reynolds' Bug-Fix Compilation patch is included. Note: This patch does NOT update the Save Point tutorial text (caption #1747). |
Version 1.0 2020-09-07 |
Adds an automatic indent feature for field dialog quotations. (Useful for dialog script hackers.) Any line that begins after an opening double quotation mark is indented by 4 pixels, until there is a closing double quotation mark (or until end-of-page). The hack comes in two variants:
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Version 1.0 2020-09-08 |
Accurately reverts the Mute spell graphic in FF3us to the unlocalized FF6j version. |
Version 1.1 2021-09-17 |
Adds a new page break function for the big battle dialog captions. (Useful for dialog script hackers.) When the function is invoked, the displayed text clears, and the remaining text continues from the top of the dialog window. The hack comes in two variants:
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Version 1.2 2021-09-14 |
One-stop shop for a robust cancel button dash feature, based on MasterZED's FF3 Dash button hack. The following features are inherited from FF3DashB:
The following new features are added:
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Version 1.0 2021-06-01 |
One of the main pillars of the FF6:ROSE project. Extends the field dialog script interpreter in FF3us, allowing hackers to make context-sensitive customizations to the text within individual captions. Easily integrates with FF3usME's exported script format, to boot. Well worth the learning curve! |
Description Expansion Megapack Version 1.1 2023-11-27 |
A collection of patches for expanding various ability and item descriptions. Currently supports Blitz, Dance, Esper, Item, Lore, Magic, and Rage descriptions. |
Alphabetical Rage Checklist Addendum Version 1.0 2021-11-30 |
Compatibility patch for combining Assassin's Alphabetical Rage with Novalia Spirit's Rage Checklist. |
Version 1.2 2021-12-31 |
Enables the Pugs rage, normally inaccessible, to be listed in the field menu and selected in battle. |
Version 1.0 2022-02-20 |
An alternative to Terii Senshi's classic Rage patch for Chupon & Siegfried. Immediately grants the rage for Chupon and Siegfried once the appropriate enemy is fought by Gau in the coliseum. (Does not enable Chupon or Siegfried to be encountered on the Veldt, nor affects Allo Ver.) |
Version 1.2 2023-10-09 |
Fixes an obscure game-freezing bug in the field menu, triggered by navigating back and forth repeatedly between the Skills page and an ability list. |
Version 1.1 2023-11-05 |
Sorts the Lore list in alphabetical order. Intended to complement Assassin's Alphabetical Rage patch. |
Multi-Steal-Fix Simplified Edition Version 1.0 2023-02-18 |
Updates Imzogelmo's "Multi-Steal-Fix" patch for easier integration with other FF3us/FF6j hacking projects. Also fixes a single-byte bug from Multi-Steal-Fix v1.01 (credit to Gi Nattak). |
Version 1.0 2023-04-23 |
Modifies the SwdTech charging mechanic by allowing the player to switch characters mid-charge. The gauge position is held in the background while other characters receive commands. |
Version 1.0 2024-05-19 |
Fixes the faulty monster script for the cinematic battle with Kefka at the Sealed Gate. |