Title: Final Fantasy VI: Revised Old Style Edition Author: SilentEnigma Version: 1.15 Release Date: 2024-01-01 Applies to: Final Fantasy III (v1.0) (U) - CRC32: A27F1C7A - MD5: E986575B98300F721CE27C180264D890 - SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 Archive Contents: ------------------------------- FF6-RevisedOldStyleEdition_v1-15_H.ips = the main patch for headered ROMs FF6-RevisedOldStyleEdition_v1-15_NH.ips = the main patch for unheadered ROMs readme.txt = this file docs\ FF6ROSE-Name-Comparison.txt = list of name changes FF6ROSE-Release-Notes.txt = full revision highlights FF6ROSE-SRAM.txt = list of new save data event flags extras\ FF6ROSE-AntiFix_v1-15_H.ips = bug fix removal (headered) FF6ROSE-AntiFix_v1-15_NH.ips = bug fix removal (unheadered) FF6ROSE-FieldMainClasses_v1-15_H.ips = class display tweak (headered) FF6ROSE-FieldMainClasses_v1-15_NH.ips = class display tweak (unheadered) hacking\ FF3us-Internal-ROM-Info_H.ips = FF3usME access patch (headered) FF3us-Internal-ROM-Info_NH.ips = FF3usME access patch (unheadered) FF3usME-Event-Fix_H.ips = FF3usME post-edit fix (headered) FF3usME-Event-Fix_NH.ips = FF3usME post-edit fix (unheadered) TABLE OF CONTENTS ------------------------------- 0. Introduction 1. Installation 2. Feature Details 3. Utilities & Resources Used 4. Credits 5. Revision History 6. Legal ________________________________________________________________________________ 0. INTRODUCTION ________________________________________________________________________________ Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision of the text and presentation of Final Fantasy VI for SNES. The purpose of the hack is to refine FF6's surface-level elements according to the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving the scope and difficulty of the game as Square designed it. This is a classic improvement-type hack intended for newcomers and veterans alike. The dialog script has been revised based on multiple translation efforts, both official (SNES/Woolsey, GBA/Slattery) and unofficial (kWhazit, Clyde Mandelin, Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the GBA with the energy and pacing of the SNES, sans censorship. Much of the official English text is retained in the updated script, particularly where the SNES and GBA agree closely with one another. When unofficial sources are used, the wording is adapted as necessary to maintain cohesion with the overall script. FF6:ROSE introduces two major advancements in its localization: 1) Numerous instances of mismatched character dialects, continuity errors, and unnecessary speaker ambiguity have been resolved for the first time using a novel method of dialog customization. 2) The names of almost all enemies and items have been retranslated at full length. Originally, these names were limited for technical reasons to 10 and 12 letters, respectively. Using an expanded pool of monospace font graphics, the names of enemies and items now reach up to 14 and 16 letters in length, respectively, and only a handful require abbreviation. FF6:ROSE is built on a modified version of C. V. Reynold's Bug-Fix Compilation. It also includes decensored graphics and multiple quality-of-life enhancements. Several of the new features have either been developed from scratch or updated by the author specifically for this hack. See the Feature Details section below for the full list of features. FF6:ROSE has been made possible by the work of many, many FF6 fans and hackers over the years, to whom the author is greatly indebted. See the Credits section for a full list of acknowledgments. ________________________________________________________________________________ 1. INSTALLATION ________________________________________________________________________________ 1. Start with an unmodified FF3us SNES ROM "Final Fantasy III (v1.0) (U)". Both headered (3,146,240 bytes) and unheadered (3,145,728 bytes) ROMs are supported. 2. Use an IPS patch utility to apply the appropriate FF6:ROSE patch to the ROM: - For headered ROMs, use "FF6-RevisedOldStyleEdition_v1-15_H.ips". - For unheadered ROMs, use "FF6-RevisedOldStyleEdition_v1-15_NH.ips". 3. Apply any tweaks from the "extras" directory as desired. (Tweaks are not recommended for first-time players.) See Section 2.g for details. Usage Note: ----------- This hack uses save data not defined in the original FF3us. Using default FF3us save data with this hack may result in minor errors related to field dialog and NPCs. ________________________________________________________________________________ 2. FEATURE DETAILS ________________________________________________________________________________ Contents: a. Dialog Script Revisions b. In-Menu Text Revisions c. Quality of Life Enhancements d. Visual Enhancements e. Additional Modifications f. Bug Fixes g. Nonstandard Tweaks h. Hacking Support Patches ================================================= a. Dialog Script Revisions ================================================= Prime sources in order of influence: 1) T. Slattery (FF6 Advance) Pros: Official; highly accurate; Woolsey used as a starting point; some beneficial deviations. Cons: Overly eloquent phrasing, censorship, subdued style, occasional meta humor & pop culture references. 2) T. Woolsey (FF3 SNES) Pros: Original translation; high energy; iconic Woolseyisms. Cons: Errors, technical constraints, not-so-beloved Woolseyisms, censorship. 3) kWhazit Pros: Highly accurate; More literal and more succinct than Slattery; Retains many nuances glossed over by the official translations. Cons: Sometimes too literal for in-game use; unlocalized; incomplete. 4) C. Mandelin (Tomato) Pros: Translates many NPCs not covered by other unofficial sources; Translator is a reliable professional. Cons: Research mostly published in unscripted video format; incomplete. 5) FF6j Original Script (as reproduced by kWhazit) Pros: Zero translation errors. Cons: Continuity errors in the original Japanese script; The author of this hack does not know Japanese. The revised script relies on a combination of Japanese-English dictionaries, machine translations, and comparative analysis of other prime sources for accuracy. 6) Lina Darkstar Pros: Special effort taken to faithfully convey characters' original personalities and the tone of major scenes. Cons: Errors, usually subtle; liberal paraphrasing; incomplete. Secondary sources: - FF6 Improvement (DarkMage, incl. some content sourced from Sky Render) - Final Fantasy VI: Ted Woolsey Uncensored Edition c. 2015 (Rodimus Primal) - Final Fantasy VI: Stand Guard (Spooniest) Additional acknowledgment: - Final Fantasy VI: Retranslated (hairy_hen) > Referenced as a quality standard during proofreading Miscellaneous comments on the revised script: ------------------------------------------------- Special weight has been given to Woolsey as the first official translation. Iconic Woolseyisms, cultural references, and other minor deviations have been retained where they benefit the script and do not obscure the original sense of the line. Some enjoyable Woolseyisms have been omitted (with great pain) if they were irreconcilable with the game's plot or lore. Others have been salvaged via compromise with more accurate renderings, or in rare cases, by simply appending them to the end of the more accurate rendering. Extra weight has also been given to Slattery as the highest-quality official translation. Deviations taken by Slattery for localization purposes are often retained where they do not hinder pacing. Novel content is occasionally introduced by the author, usually for one of the following reasons: - Replacing a Slattery novelty of higher complexity - Resolving a continuity error > Mostly minor issues related to NPCs, character acquaintances, dialects, party size, etc. > Many involve conditions not typically encountered during a typical first playthrough - Adding a speaker label to a generic caption - Joy To sum up: Hopefully more "reverent" than "revolutionary". ================================================= b. In-Menu Text Revisions ================================================= The following have been revised/retranslated: - Enemies (ad-hoc up to 14 characters) - Items (ad-hoc up to 16 characters) - Abilities & Classes > Built on earlier hack "Restored Ability Names" (Angelo/SilentEnigma) > Dance names now retranslated without truncation > Field Esper list screen now displays the MP cost of the selected Esper > Character class names displayed in the status screen - Playable characters (FF6 Advance) - Character stats - Miscellaneous field menu text - Shopkeeper lines (based loosely on FF6 Advance) - Item & ability descriptions (based on kWhazit & FF6 Advance) Additional field menu text: - Blitz names (based on Leet Sketcher's "Blitzscreen") - Dance and Rage descriptions (based on implementation by dn) ================================================= c. Quality of Life Enhancements ================================================= A/B button functionality may be swapped from the config menu: - The swap is extended to vehicle controls and Blitz input confirmation, a change from FF6j's button customization feature - Tutorials referencing the A/B buttons adapt to the player's setting - Config menu mod is based on Madsiur's "Multiple Fonts" hack "Soft Reset" v1.1 (SilentEnigma) - Press Start+Select+L+R to return to the title screen - May be used any time a full-screen menu is not open "Optional Continue" v1.1 (SilentEnigma) - Player is given the choice not to continue after the party is defeated "Docile NPCs" v1.0 (SilentEnigma) - Wandering NPCs defer to the player character if both are attempting to move into the same empty tile "Cancel Button Dash" v1.2 (SilentEnigma) - Press the configured Cancel button to double walking speed on the field - Effect stacks with Sprint Shoes - During timed challenges, the countdown rate is doubled while dashing - Based on ff3DashB (MasterZed) + Sliding Dash fix (SilentEnigma) "Alphabetical Lore" (SilentEnigma) - Lore ability lists are alphabetized "Alphabetical Rage" (Assassin) - Rage ability lists are alphabetized "Rage Checklist" (Novalia Spirit) - The field menu Rage list indicates in gray which rages are ready to be learned on the Veldt "Y Equip/Relics" (Leet Sketcher + Subtraction) - Press Y in the Equip menu or the Relics menu to switch between the two "Mastered Esper Icon Hack" (Madsiur) - Star icon is displayed next to each mastered Esper in the Esper menu ================================================= d. Visual Enhancements ================================================= Dialog captions use the quotation format standardized by FF6's successors: - "Auto-Indent (Variant B)" (SilentEnigma) - "Battle Dialog Page Break" (SilentEnigma) "Decoupled Color-Coded MP Digits" (SilentEnigma, based on Imzogelmo) - MP healing & MP damage numerals appear blue and pink, respectively - Reflected spells animation palette is not affected Censored graphics are replaced by their Japanese counterparts: - Sprites for enemies, Espers, and mid-game bosses (Terii Senshi) - End-game boss art (Dr. Meat w/ additional fixing by SilentEnigma) - Pub signs (Dr. Meat) - "FF6 Silence Graphic" (SilentEnigma) The original Final Fantasy VI intro is restored (Yazoo): - Splash screen preceding the title sequence is removed - Title sequence uses graphics & logos from the Japanese version - Translator slot is removed from the opening credits "Woolsey Removed" (VoidKnave76) - The translator slot is removed from the closing credits Additional visual enhancements: - "Color Wheel" (Leet Sketcher) - "King's Robes" (Leet Sketcher) - "Mini-Maps Upgrade" (Madsiur) ================================================= e. Additional Modifications ================================================= "SwdTech Suspend" v1.0 (SilentEnigma) - Press X or Y from the Bushido gauge window to switch characters mid-charge A limited selection of dummied-out dialog & NPC content has been reconstructed. (See unused captions: 244, 250, 290, 433, 521, 1036, 1059, 1153, 2345, 2623.) An alternate game configuration may be silently activated by holding the Select button as a new game is about to start. The configuration is as follows: - Bat.Mode Wait - Bat.Speed 3 - Msg.Speed 3 - Cmd.Set Window - Gauge On - Sound Stereo - Cursor Memory - Reequip Optimize - Controller Single - Btn.A/B Swapped - Mag.Order 1 - Window 4 - Color Font | Window > R 31 | 5 5 6 4 26 24 2 > G 31 | 5 5 6 6 26 24 2 > B 31 | 14 16 17 15 26 24 2 ================================================= f. Bug Fixes ================================================= The following patches are included in ROSE via C. V. Reynolds' Bug-Fix Compilation Version 2.9 (https://www.ff6hacking.com/forums/thread-3764.html): * 1-Way Status Immunity (Assassin) Agoraphobic Leader (Novalia Spirit) * Allergic Dog (Novalia Spirit) Allo Ver Fix (Master Zed, Assassin) Alternative Rage (SilentEnigma) Amnesic Cursor (Novalia Spirit) * Anchors Aweigh! (Imzogelmo/Lenophis) * Anonymous Attack (Leet Sketcher) Auction Chocobo Fix (Madsiur) * Auto Swordless Runic (Assassin) * Auto-expiring statuses don't reset their timers with manual removal (Assassin) * Backstabu (Leet Sketcher) Backwards Jump (Leet Sketcher) Banquet Guards Go Back to Their Places (mblock129) * Bird Bars (Leet Sketcher) {modified by DrakeyC} Bland Entrance (Leet Sketcher) Blitz Tutorial Fix (C. V. Reynolds) Blush Disease (Novalia Spirit) Border Crossing (Imzogelmo, Lenophis, Novalia Spirit) * Bottomless HP and MP Well (Assassin) Bridge Correction (Gi Nattak) Broken Gate (Novalia Spirit) Button Blunder (Gi Nattak) Bye Bye Breath (Leet Sketcher) {modified by C. V. Reynolds for FF3usME compatibility, and maybe compatibility with Blitz Tutorial} Can't lose for winning (Lenophis) * Caravaggio (Leet Sketcher) * Carve Stone (Leet Sketcher ver) (Imzogelmo) Castle Party (Leet Sketcher) Cave to the Sealed Gate Basement 3 Event Megafix (Assassin) * Celes' Rushing (Djibriel) Chain of Command (Leet Sketcher) * Chance Offering (Leet Sketcher) Coin Flip Fix (Gi Nattak) * Control Attacks Ignore MP Cost (Assassin) * Control Menu Responds Poorly to MP Change (Assassin) * Dead Hare (Leet Sketcher) * Dead in the Air (Leet Sketcher) * Deceptive Tapir (Assassin) Description Disruption (SilentEnigma) * Disrespectful Zombie (Assassin) * Double Block (Leet Sketcher) Drained Pool Tile Fix (Gi Nattak) ^^ Duncan Stays Put (mblock129) * Duplicate Enemy Names (Assassin) Equip Anything fix (Kejardon/Lenophis/Imzogelmo) Equip wrong item to slot via event (Assassin) Figaro Guard Fix (DrakeyC) * Esper Battle Menu (Lenophis) * Evade (Terii Senshi) Everybody Gets a Chocobo! (PowerPanda) * False Knight (Leet Sketcher) * FC 05 enemy command (Master ZED) * Flaky True Knight protection (Assassin) Flight of Storm Drgn (Novalia Spirit) * For What Ails Ya (Lenophis/Imzogelmo/Kejardon) Frozen Mosaic (Novalia Spirit) Frozen Terra Fix (Madsiur) Game Over (Leet Sketcher) * Genji Glove damage reduction (Assassin) * Gogo and the Cursed Shield (Imzogelmo) {fixed by Leet Sketcher} Gold Wrexsoul (mblock129) Grand Stairway (Imzogelmo) {modified by C. V. Reynolds to not edit the script} * Half Knife (Leet Sketcher) Hasty T-Rex (Leet Sketcher) Homesick Gau (Djibriel) * I condemn thee to hell! (Lenophis) Ignore Kamog (Drakkhen) * Imp Skimp (Leet Sketcher) {fixed by SilentEnigma} * Imp's Call (Leet Sketcher) * Imp's Rage (Leet Sketcher) * Imp's Retort (Leet Sketcher) * Imp's Retort Compatibility (Leet Sketcher) Instant Airship (Novalia Spirit) * Invert Damage if Undead (Leet Sketcher ver) (Master ZED) * Ironic Metamorph Pack (Assassin) * Item Magic Counter (Leet Sketcher) * Jump Megafix (Version A) (Assassin) * Jump-Launcher and Jump-Super Ball (Assassin) * Killer Life 3 (Leet Sketcher) Lens Cap (Leet Sketcher) Loud Music (Leet Sketcher) Magic Sorting (Novalia Spirit) * Magitek Madness (Leet Sketcher) Map Mishap (Leet Sketcher) {fixed by SilentEnigma} Menu Malarky (Leet Sketcher) Mine Cart (Imzogelmo) ^^ Miraculous, Death-Defying Always-Left-Facing Jumps in Zozo (mblock129) Miscolored command names (grayed version) (Assassin) Misplaced Cursor (Novalia Spirit) Missing Light (Novalia Spirit) M-Tek Vehicle in Cyan's Soul event (Imzogelmo) * Morph Mayhem (Leet Sketcher) * Muddle-Mantra (Assassin) * Muddle-Palidor (Assassin) * Multi-Steal-Fix Simplified Edition (Imzogelmo, SilentEnigma) Multiple Events Fix (Leet Sketcher) * Mute Steals Rage Statuses (Assassin) Naming Shadow (Novalia Spirit) Narshe's Door (Leet Sketcher) Narshe's Secret Entrance Tile (Novalia Spirit) * Off Death Row (Leet Sketcher) Off the Hook (Leet Sketcher) Opened Eyes Terra Alt (Madsiur) Overhead (Leet Sketcher) Persistent Whistle (Novalia Spirit) * Petrified Rebel (Novalia Spirit) Phantom Train Chests (DarkMage) {modified by Leet Sketcher} Phoenix Chest (Leet Sketcher) * Pincer + Row (Assassin) Pink Gogo (Imzogelmo) ^^ Precious Jewels (Leet Sketcher) * Premature Continuation (Assassin) * Psycho Cyan (Terii Senshi) ^^ Pugs Rage (SilentEnigma) * Randomosity monster encounter (Assassin) * Recapture the Glory (Assassin) * Reflect barrier shown on bodyguards (Assassin) * Reflectable Magitek Beams (Assassin) Reflections (Leet Sketcher) Regulation Dice (mblock129) Returner's Day Off (Leet Sketcher) * Rock Bottom (Leet Sketcher) Save Point Switch (Leet Sketcher) * Self Sneeze (Leet Sketcher) Setzer Bandana (C. V. Reynolds) Shadow Chupon (Novalia Spirit) * Shadow Copy (Leet Sketcher) Shadow Gone (Leet Sketcher) Shadow's Shadow (Madsiur) Shadow's Status (Leet Sketcher) Shop Menu (Novalia Spirit) Shorter Skill Name Fix (Madsiur) * Sketch Bug (Assassin) * Sketch Bug Second Part (Assassin) {unreleased} Slightly lagged battle event timer display (Assassin) * Smoke and Mirrors (Leet Sketcher) Solar Wind (Leet Sketcher) * Some MP changes don't update menus (Assassin) * Soul Saved B (Leet Sketcher) SrBehemoth (Dragonsbrethren) * Stackable Immunities and Permanent Statuses (Assassin) Status Icon Overflow (SilentEnigma) * Status Unknown (Leet Sketcher) * Step Mine MP cost (Assassin) * Step Mine's Missing Digit (Assassin) Stepping Out (Leet Sketcher) * Stone Cold (Leet Sketcher) * Stone Faced (Leet Sketcher) Stray Flash (The FF6Hacking Community) Stuck in a Pose (SilentEnigma) * Summon Aim Fix (Terii Senshi) * Suplex wrongfully splits damage (Assassin) That Damn Yellow Streak (Assassin) * The Cowardly Dog (Novalia Spirit) The Echoing Waters (Novalia Spirit) The Magic Bridge (Novalia Spirit) The Peninsula of Death (Novalia Spirit) The Phantom Diary (Novalia Spirit) The Sealed Door (Novalia Spirit) The Sleazy Lender (Novalia Spirit) * The Unilateral Blockade (Novalia Spirit) The Wild Cat (Djibriel/Lord J) * There can be only one! Single-target (Lenophis/Imzogelmo) Throw down (part of) the Gauntlet (Assassin) * Throwback (Leet Sketcher) * To Joker Doom or Not to Joker Doom (Lenophis) Transportation Device (Novalia Spirit) Trigger Happy (Leet Sketcher) Tritoch Animation Fix (bydoless) Tube Job (Gi Nattak) Turn Around (Leet Sketcher) * Ultimate Damage (Leet Sketcher) * Unaffected Rows (Assassin) {revised 2020} Unequipium (Leet Sketcher) Upside Down (Leet Sketcher) * Vanish Doom New Version + Fenix Undead (Assassin) * Vanish Runic (Leet Sketcher) Vanishing Magicite (Novalia Spirit) Vector's Cure-Castin' Kid no longer heals the dead (Imzogelmo) Verdant Respite (Novalia Spirit) Walk This Way (Leet Sketcher) Wrong Way, Idiot! (Gi Nattak) * Zombie Rippler A (Leet Sketcher) * Zombie Tapir A (Leet Sketcher) Zoneseek No Thanks (mblock129) Zozo Sign Petty Fix (Madsiur) ^^ Required reapplication after FF3usME or other edits * Removable via nonstandard patch "FF6ROSE-AntiFix" The following patches originally included in the C. V. Bug-Fix Compilation version 2.9 have been superseded: Bad Decoration (Lenophis) Doom Darts and Trump name fix (Assassin) Dusk Requium (SP) (C. V. Reynolds) Imperial Camp Dialogue Bugfix (DrakeyC) Jewel Ring Description (Assassin) Life 2 Description (Imzogelmo) Magicite - Strength to Vigor (C. V. Reynolds) Missing Dialogue (Novalia Spirit) No X In Fight (Leet Sketcher) Various Texts' (Imzogelmo) The following patch is also included: One-Hit Wonder (SilentEnigma) ================================================= g. Nonstandard Tweaks ================================================= The following optional patches are included in the "extras" directory: "FF6ROSE-AntiFix": - Reverts most bug fixes related to battle mechanics, including: > Evade > Psycho Cyan > Rippler > Sketch > Vanish+Doom - See marked bug fixes in Section 2.f above "FF6ROSE-FieldMainClasses": - Adds class names to the field main menu and Load/Save confirmation menu ================================================= h. Hacking Support Patches ================================================= The following patches are included in the "hacking" directory: "FF3us-Internal-ROM-Info": - Restores the original internal ROM name "FINAL FANTASY 3 " and sets the internal ROM version to 1.0 - This allows FF6:ROSE to be opened and edited (somewhat) in FF3usME "FF3usME-Event-Fix": - Restores the following event patch data which get overwritten by FFusME: > "Miraculous, Death-Defying Always-Left-Facing Jumps in Zozo" (mblock129), CC/FF25-CC/FF45 > "Duncan Stays Put" (mblock129), CC/FF46 - CC/FF50 > "Precious Jewels" (Leet Sketcher), CC/FFB4 - CC/FFBA - Apply this patch AFTER making edits with FF3usME to prevent game crashes ________________________________________________________________________________ 3. UTILITIES & RESOURCES USED ________________________________________________________________________________ Utilities: Advanced Patch Conflict Finder (Leet Sketcher) http://l33t5k37ch3r.altervista.org/ bsnes-plus (Revenant) http://bsnes.revenant1.net/ Cross-Knight Assembler "xkas" (byuu) https://romhacking.net/utilities/269/ FF3LE "Rogue Build" (d3tl4, giangurgolo, Lord J et al.) http://angelfire.com/pq/jumparound/ FF3usME (Lord J et al.) http://angelfire.com/pq/jumparound/ FF6Tools (Everything) https://www.romhacking.net/utilities/1267/ Floating IPS (Alcaro) https://github.com/Alcaro/Flips Geiger's Snes9x Debugger (Geiger) http://geigercount.net/crypt/ HxD (Maël Hörz) https://mh-nexus.de/en/hxd/ Lunar IPS (FuSoYa) http://fusoya.eludevisibility.org/lips/ Notepad++ (Don Ho) https://notepad-plus-plus.org/ No$SNS (Martin Korth) http://problemkaputt.de/ WindHex32 (Bongo) https://romhacking.net/utilities/291/ YY-CHR (YY) https://romhacking.net/utilities/119/ Disassembled Code: Banks C0/C1/C3: Imzogelmo http://angelfire.com/al2/imzogelmo/patches.html Bank C2: Assassin (& Terii Senshi) http://assassin17.brinkster.net/guides.htm Web Resources: FF6 Hacking Wiki https://ff6hacking.com/wiki/ Final Fantasy Wiki https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI FantasyAnime FF6 saves https://fantasyanime.com/finalfantasy/ff6/index.htm Jisho https://jisho.org/ Google Ngram Viewer https://books.google.com/ngrams Dictionary.com https://dictionary.com/ Thesaurus.com https://thesaurus.com/ RhymeZone https://rhymezone.com/ BitFontMaker2 https://pentacom.jp/pentacom/bitfontmaker2/ ________________________________________________________________________________ 4. CREDITS ________________________________________________________________________________ Dialog Text....................................... Script revised by: D. Thompson (SilentEnigma) Source material authored by: T. Slattery T. Woolsey kWhazit https://kwhazit.ucoz.net/ C. Mandelin (Tomato) https://legendsoflocalization.com/ Lina Darkstar http://icyforums.com/profile/634-lina-darkstar/ B. Jackson (DarkMage) https://sites.google.com/site/shadedmagus/ Rodimus Primal https://romhacking.net/community/2564/ Spooniest https://romhacking.net/community/1495/ Sky Render https://romhacking.net/community/1690/ Special Thanks: hairy_hen https://romhacking.net/community/5469/ In-Menu Text...................................... Text based on revisions by: Angelo26 https://ff6hacking.com/forums/user-75.html Dr. Meat https://sites.google.com/site/ff6relocalized/ MetroidQuest https://metroidquest.angelfire.com/Main.html James McPhee https://ff6hacking.com/forums/user-714.html SilentEnigma https://silentenigma.neocities.org/ Source material authored by: T. Slattery / 'Final Fantasy VI Advance' Final Fantasy Wiki "Final Fantasy VI Translations" page editors: Adonzo, Armageddon11, AstrialJam, Bluerfn, Catuse167, Cavery210, Chocolancer, Chrono Cross, Clarent, DarthKitty, Dazuro, Deadlyslashsword, DrakeyBot, DrakeyC, Fenrir9, Flintlock Vitor, Goo Rayder, Henryacores, ILHI, Intangir Bot, JBed, Jeppo, Jimcloud, Johuotar, JudgeMasterKefka, Jvh47, Kahran042, Kaimi, Keltainentoukokuu, Kimlasca warrior, Kincyr, Koharu Nami, LeafShinobi, Leon95, Maverick King, Mecorx, Miphares, MMLN, Monterossa, Moocwisi, NeoBahamutZEROX, Odin89, Saethori, ScatheMote, Shockstorm, Silver Mage, Some Color Mage, Technobliterator, Telomeres, Tia-Lewise, Tonbery101, Violetmage, W-Crazyswordsman, WhiteSeeD, Wishtar1, Wyveelix, Xenomic, Xion Valentine, Yuanchosaan, Zolo6 https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_translations Quality of Life Enhancements...................... Assassin http://assassin17.brinkster.net/index.html Leet Sketcher http://l33t5k37ch3r.altervista.org/ Madsiur https://romhacking.net/community/3360/ Master ZED https://masterzed.cavesofnarshe.com/ Novalia Spirit https://romhacking.net/community/996/ SilentEnigma https://silentenigma.neocities.org/ Subtraction https://ff6hacking.com/forums/user-2236.html Visual Enhancements............................... Dr. Meat https://sites.google.com/site/ff6relocalized/ Imzogelmo http://angelfire.com/al2/imzogelmo/patches.html Leet Sketcher http://l33t5k37ch3r.altervista.org/ SilentEnigma https://silentenigma.neocities.org/ Terii Senshi http://rpglegion.com/ VoidKnave76 https://www.romhacking.net/community/7536/ Yazoo https://romhacking.net/community/445/ Special Thanks: vivify93 https://romhacking.net/community/1523/ Additional Modifications.......................... dn https://ff6hacking.com/forums/user-935.html Leet Sketcher http://l33t5k37ch3r.altervista.org/ Madsiur https://romhacking.net/community/3360/ SilentEnigma https://silentenigma.neocities.org/ Special Thanks: SSJ Rick https://ff6hacking.com/forums/user-4.html Bug Fixes......................................... Assassin http://assassin17.brinkster.net/index.html bydoless https://romhacking.net/community/4183/ C. V. Reynolds https://ff6hacking.com/forums/user-2262.html DarkMage https://sites.google.com/site/shadedmagus/ Djibriel http://tenchinohoukai.cavesofnarshe.com/ Dragonsbrethren https://romhacking.net/community/296/ DrakeyC https://ff6hacking.com/forums/user-2064.html Drakkhen http://drakkhen.jalchavware.com/ Gi Nattak http://ngplus.net/index.php?/profile/94-gi-nattak/ Imzogelmo http://angelfire.com/al2/imzogelmo/patches.html Leet Sketcher http://l33t5k37ch3r.altervista.org/ Lenophis https://romhacking.net/community/528/ Lord J http://angelfire.com/pq/jumparound/ Kejardon https://romhacking.net/community/725/ Madsiur https://romhacking.net/community/3360/ Master ZED https://masterzed.cavesofnarshe.com/ mblock129 https://romhacking.net/community/3396/ Novalia Spirit https://romhacking.net/community/996/ PowerPanda https://romhacking.net/community/4292/ SilentEnigma https://silentenigma.neocities.org/ Terii Senshi http://rpglegion.com/ Special Thanks (Feedback & Error Reporting)....... advanceblog https://ff6hacking.com/forums/user-2451.html Bobolicious81 https://romhacking.net/community/6269/ CintariZero chronor https://ff6hacking.com/forums/user-2782.html Envinyon Frucella https://ff6hacking.com/forums/user-2439.html HighPrincessErinys Jefferson T.D.M. kamesennin https://ff6hacking.com/forums/user-2359.html Matt https://ff6hacking.com/forums/user-2343.html MegaMato RoSoDude https://rosodudemods.wordpress.com/ Rythian https://twitch.tv/rythian Sia S. Xezcente https://ff6hacking.com/forums/user-2919.html Zwei Hardt FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. FINAL FANTASY VI (C) 1994, 2006, 2014 SQUARE ENIX CO., LTD. The author of Final Fantasy VI: Revised Old Style Edition makes no claim to FINAL FANTASY VI or any intellectual property contained therein. ________________________________________________________________________________ 5. REVISION HISTORY ________________________________________________________________________________ [See .\docs\FF6ROSE-Release-Notes.txt for cumulative release notes.] 2020-04-02 : v1.00 2020-05-13 : v1.01 2020-06-28 : v1.02 2020-10-11 : v1.03 2021-02-22 : v1.04 2021-02-27 : v1.05 2021-05-17 : v1.06 2021-10-11 : v1.07 2022-01-15 : v1.08 2022-03-01 : v1.09 2022-04-02 : v1.10 2022-08-09 : v1.11 2023-04-02 : v1.12 2023-04-02 : v1.13 2023-10-11 : v1.14 2024-01-01 : v1.15 New in Version 1.15: -------------------- - Fixed missing "Bushido OK" label in equipment detail screen - Updated "Alphabetical Lore" from v1.0 to v1.1 > Fixes field menu Lore list errors when scrolling with L/R buttons - Fixed missing wait for button press after certain end-of-battle messages - Updated "C. V. Bug-Fix Compilation" to version 2.9 > Integrates Status Icon Overflow update from v1.1 to v1.2 - Made revisions to the field dialog script (#2100 - #2199 focus): > 36 minor edits > 7 major edits ________________________________________________________________________________ 6. LEGAL ________________________________________________________________________________ Final Fantasy VI: Revised Old Style Edition Copyright (C) 2020-2024 David R. Thompson (SilentEnigma). The copyright holder ("author") permits the free use of the attributed work referenced by this document exclusively for non-commercial purposes, provided that the following conditions are met: 1. This readme document shall accompany the attributed work wherever it is redistributed. 2. The above copyright notice and this permission notice shall accompany the attributed work wherever it is copied, reused, redistributed, or modified. 3. Credit shall be given to all contributors for their respective contributions to the attributed work as recognized in this readme document and other publicly available documentation. The work(s) and file(s) distributed with this document are provided "AS-IS", WITHOUT ANY WARRANTY. The author shall not be held responsible for any damages related to the use of work(s) and file(s) distributed with this document. FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. FINAL FANTASY VI (C) 1994, 2006, 2014 SQUARE ENIX CO., LTD. The author of the attributed work referenced by this document makes no claim to FINAL FANTASY VI or any intellectual property contained therein.