Final Fantasy VI: Revised Old Style Edition

The Finalest Fantasy Six in the West

Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision of the text and presentation of Final Fantasy VI for SNES.

The purpose of the hack is to refine FF6's surface-level elements according to the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving the scope and difficulty of the original game as Square designed it. This is a classic improvement-type hack intended for newcomers and veterans alike.

The dialog script has been revised based on multiple translation efforts, both official (SNES/Woolsey, GBA/Slattery) and unofficial (kWhazit, Tomato, Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the GBA with the energy and pacing of the SNES, sans censorship. Much of the official English text is retained in the updated script, particularly where the SNES and GBA agree closely with one another. Where unofficial sources are used, the wording is adapted as necessary to maintain cohesion with the overall script.

FF6:ROSE introduces two major advancements in its localization:

  1. Numerous instances of mismatched character dialects, continuity errors, and unnecessary speaker ambiguity have been resolved for the first time using a novel method of dialog customization.

  2. The names of almost all enemies and items have been retranslated at full length. Originally, these names were limited for technical reasons to 10 and 12 characters, respectively. By rearranging the monospace font graphics, the names of enemies and items have been extended to up to 14 and 16 characters in length, respectively, and only a handful now require abbreviation.

FF6:ROSE is built on a modified version of C. V. Reynolds' Multi-Bugfix compilation patch. It also includes decensored graphics and multiple quality-of-life enhancements.

Several of the new features have either been developed from scratch or updated by the author specifically for this hack, including:

  • A/B button functionality may be swapped in the Config menu.
  • Soft reset is available via Start+Select+L+R on the field and in battle.
  • Continuing the game upon defeat is now optional.
  • Wandering NPCs more readily yield ground to the player character, making navigation through crowded spaces more convenient.
  • Dialog captions use the quoted text format standardized by FF6's successors.
  • MP healing & MP damage numerals have been recolored (without affecting the reflected spells animation palette.)
  • A limited selection of dummied-out/unfinished character content has been reconstructed.

A considerable amount of original technical work and attention to detail have gone into making this a uniquely polished and uncompromising FF6 experience. At the same time, the project builds on the work of many, many FF6 fans and hackers. See the Readme for a detailed list of features and full credits.

More information:

Contact the author: E-Mail

Version 2.00 released 2024-04-02

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Applies to: Final Fantasy III (v1.0) (U)
Archive includes .ips patches for both headered and unheadered ROMs.

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Final Fantasy VI: Revised Old Style Edition © 2020-2024 David Thompson (SilentEnigma).

FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.

The author makes no claim to FINAL FANTASY VI or any intellectual property contained therein.